Yearly Archives: 2014


Booty5 v1.8.5b out now – Cached rendering and Marmalade SDK Audio Support

Well the proof is in the eating and not the making. I’ve spent some time putting together a small game using Booty5 called Leapo that I will eventually distribute as an example of how to use Booty5. Whilst developing this game I have come across various issues or missing features, hence this update. Booty5 game […]

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Booty5 v1.8.4b out now, support for the Marmalade SDK added

I realise that two updates inside of a week is a bit much but I wanted to get this update out quickly because I have changed the way gradients are used by game objects substantially, I’ve also added project generation for the Marmalade SDK using Web Marmalade. Web Marmalade is a system that enables you […]

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Booty5 1.8.3b out now – Keyboard, gradients and SVG

Been very busy since the last update extending the features of Booty5 to bring more HTML5 specific features into the editor. The editor changes for this release include: Added mouse wheel joint type to list of joint types Added new property called ExportName to Scene, this changes the name of the scene, but not its […]

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Booty5 HTML5 shapes example

Booty5 1.8.2b Out Now – Shape Editor

Much hammering and tightening has been under way of late, Santa and his helpers have nothing on how many hours have been put into getting 1.8.2b ready for release! Ok, enough about Santa, version 1.8.2b of Booty5 the Game Maker for HTML5 developers is now available for download. Changes for this release include: Added brush […]

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Booty5 v1.8.1 is out now

Latest version of Booty5 HTM:5 game engine and editor now available, changes include: Editor changes: v1.8.1b Added support for OnLostTouchFocus to Actors Fixed brush / shape drop onto main canvas Fixed origin export Engine Changes: v1.3.6 Xoml.js now loads Actor.onLostTouchFocus event Fixed issue with actor clipping causing degradation and flickering Fixed actor origins   1,286 total […]

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